LIGHTVENTURE
WARNING
if ya struggling watch this minimum strawberries run to know how to beat it, ofc if ya want those strawberries ya gotta figure how to get it yourselfs
PLEASE READ DESC ATLEAST SKIM THROUGH IT
SINCE ALOT OF PEOPLE ARE CONFUSED there will be a wall of reb blobs that you cant pass you have to go up and destroy a nuke bomb thingy which will destroy the wall go down from there and get the dash ability, then go up again to the same nukebomb area thingy and dash into the dream blocks
AVG PLAYTIME
MIN STRAWBERRIES 10-20 MINUTES
ALL STRAWBERRIES 25-40 MINUTES
R TO RESTART PAGE
Hello!
also cuz some people are confused when faced with a red orb tham hold jump when on it it will launch you!
and when faced with a green orb you will regain your dash even when midair
<CONTROLS>
WASD OR ARROWS to move and aim 8 directional celeste style dash
Z SPACE J to JUMP
ABILITES CONTROLS MENTIONED INGAME
ABILITIES
from start :
MOVE, JUMP, ATTACK, POGO
TIP : POGO CAN BE DONE BY A RIGHT OR LEFT DOWN DIAGONAL ATTACK WITHOUT HAVING AN EFFECT ON YOUR X VELOCITY
V TO SHOW MAP
ABILITY 1 (FOREST)
DOUBLE JUMP
IS RECOVERED WHEN LANDING OR SLIDING/WALLJUMPING
ABILITY 2 (FOREST)
WALLJUMP
WALLJUMPING, CAN JUMP ON THE SAME WALL MULTIPLE TIMES HOLLOW KNIGHT STYLE
RECOVERS DOUBLE JUMP AND DASH
ABILITY 3 (ROBOTIC STRUCTURE)
DASH
DASH LIKE CELESTE
TIP :
HYPERDASH : DASH AND THEN JUMP WHEN ON GROUND
WAVEDASH : DASH DIAGONALLY TO THE GROUND THEN JUMP
EXTEND HYPER OR WAVEDASH : DASH AGAIN AFTER JUMPING AFTER DOING A WAVE OR HYPERDASH
GETS RECOVERED BY LANDING WALLJUMPING GREEN DASH ORBS AND DREAM BLOCKS
CHEATS :
too lazy to get abilites?, running low on time and want to know how the full movement set feels like?
PRESS O
ITLL give you ALL THE ABILITIES, FOR FREE!!!
Comments
Log in with itch.io to leave a comment.
Heya! Koni Here! :P Uhh, Amazing game, I loved the mechanics, and the janky humor was amazing, but uhh some feedback, the wall jump/climb felt kinda clunky but it was actually more fun cuz it was clunky, if you catch my drift :P. And I would appreciate a health bar on the bosses, also after I beat the final boss, I just got stuck in the area/room of the boss, no cutscene, maybe I did something wrong?
Boss hp thingy fixed!! And for the boss thing? Uhh that didnt happen to anybody else, you can just close the page and reload your save with shift you'll be at the boss again.
Thanks :P
Crazy fun! If you could upload a downloadable version that would be nice since my computer is bad so it has some performance problems on web.
It really is unfinished. But somehow it still keeps me playing. Your description made me believe it is fast-paced reaction-based game, but gameplay was little too slow for it. And yet, I can see some potential. Would be glad to revisit more polished version! Now I paused after getting walljump.
- projectiles can be redirected repeatedly stucking in place, making it impossible to "run'n'gun"('n'fun)
- pogo does not seem to work (if by pogo you mean Hollow knight -style pogoing)
- wall juamp can be spammed to climb walls
- space is jump, but no double jump
- level layout is little bit maze-y, but map was not found
- final goal is not clear
- boss tree was killed by X-mashing
- reed eye-walls connot be killed (right?), but it is not clear at first. I think eyes make them seem alive == killable
most of those are fixed , now just gotta implement the goal, map (also pogoing does work?)
will update the game frequently in the three day grace period